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Old Jan 18, 2010, 03:15 AM // 03:15   #61
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remember I used to like to draw balls and stuff on the minimap and then say in chat.. whoever's doing that please stop- it goes back to the smellers the feller
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Old Jan 18, 2010, 08:17 AM // 08:17   #62
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Pugging was fun because it meant you had to work to beat a mission. Now with henches and heroes its not whether you can beat a mission but how long it will take you to do so.

Pugging is one of the most frustrating experiences in GW, but its also one of the most rewarding because it can be a real challenge. The only thing you need is alot of patience and be willing to deal with people with bad skills, or bad attitudes, or both.

Sure if you want to get things done, you could just go with H&H and though you may be happy that you got thru the mission quickly and painlessly, it may not be as fulfilling as if you pug.

Of course this is all my opinion and everyone is different but this is my reasoning.
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Old Jan 18, 2010, 04:17 PM // 16:17   #63
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Considering that I'm in a small guild that I can't leave (various reasons, not important) - I have to pug pretty much anything I can.
The zaishen missions were a godsend to me because I could finally get some help on those really irritating missions like Dunes of Despair. It's just a shame that I have to wait so long to get round to finishing the remaining few on so many characters

I had a good experience just yesterday, when I managed to find a group to farm some norn points. We vanquished Varajar Fells and managed to get in another run before someone had to leave. There was little communication, but everyone knew what their role was anyway, so we got the job done.

So many "bad" experiences come to mind though. I actually enjoy pugging for all sorts of reasons explained in this thread and I take these kinds of groups with a grain of salt. The two most irritating things to me are:

1. The blatantly clueless players. Given I always pug in HM, I should be able to assume that these people know how to play, yet I am often surprised

2. The players that don't really understand what their primary attributes do. Rits are now the most common offender here, I almost never see them using spawning power. And don't get me wrong, I suggest it to them and explain why, but rarely do people actually take the advice!

Still, after all that moaning, I'd much rather be playing with real (sometimes crippling) players, than playing with H/H.
Save that for all the rest of my vanquishing...
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Old Jan 18, 2010, 05:52 PM // 17:52   #64
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People cry way too much in PUG's. Instantly it's always someone else's fault, and someone who is leet has to leave map. People need to chill the Fk out. It's just a game, you thinking you are better than someone will get you nowhere outside of it. STFU and play please, enjoy the game, 100% success isn't fun anyway.
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Old Jan 18, 2010, 10:07 PM // 22:07   #65
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Originally Posted by Trip555 View Post
Considering the high failrate of Mobway with an UA Monk, I still think that Dayway (without an UA Monk)is the perfect failway for PUGs and should never have been posted.

Also as time goes by, you will learn that Chests give you Trash most of the time.
It's not worth spending 30k to get there.
Dayway actually isn't very fail for PUGs now for me anymore because I have a blacklist almost 3 pages long now. I know the good PUGs. And the Chests do give you trash most of the time, but its still fast money with a good group (45 min run = 4 runs in 3 hours, each success costs 2k, chest gives guranteed ecto 6.5k, you most probably will get 1-3 ecto on the way there, 6.5-19.5k, so lets say 3 ecto per run, 2 from drops 1 from chest 19.5k-2k = 17.5k profit per run guranteed, 4x17.5k = 70k, divide by 3, about 23k/hour. remember, this is the bare minimum). oh and mods on golds give a good bit. and the chances of a BIG drop means it is currently the fastest way to make money by actually playing the game.
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Old Jan 18, 2010, 11:01 PM // 23:01   #66
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Dayway actually isn't very fail for PUGs now for me anymore because I have a blacklist almost 3 pages long now. I know the good PUGs. And the Chests do give you trash most of the time, but its still fast money with a good group (45 min run = 4 runs in 3 hours, each success costs 2k, chest gives guranteed ecto 6.5k, you most probably will get 1-3 ecto on the way there, 6.5-19.5k, so lets say 3 ecto per run, 2 from drops 1 from chest 19.5k-2k = 17.5k profit per run guranteed, 4x17.5k = 70k, divide by 3, about 23k/hour. remember, this is the bare minimum). oh and mods on golds give a good bit. and the chances of a BIG drop means it is currently the fastest way to make money by actually playing the game.
What do you tell people irl who see 3 pages of character names scribbled down on your desk? Do you have a life outside of GW? I temporary write stuff down, but seriously a permanent list? Am I the only person playing for fun anymore?
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Old Jan 18, 2010, 11:44 PM // 23:44   #67
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In the past, I liked PUGing. No one showed off their leet stuff and bragged. We just tried our best and hoped for the best. It wasn't too bad then. Now puging is terrible. Most people who show off their leet stuff are the ones who suck in the group. I mean seriously. For example, I was doing the NPF yesterday and I was in a 8-man PUG group. Here was a conversation:

http://www.guildwarsguru.com/forum/s...&postcount=534
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Old Jan 19, 2010, 02:05 AM // 02:05   #68
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I actually don't have too much trouble PUGing. I've had some good experiences and met some great people. I like to help people out to improve their play and builds and will often make suggestions when they're needed. And as you've seen in this thread, they are. I play for fun, so playing with people is SOOO much better.

Bad experiences- These are actually funny. I play a Monk, who has become my favorite class. Running through NF in the mission whee you have to follow Dunk's suggestions (can't remember name) we had a solid group. There were 2 warriors. One would rush way ahead (almost off compass) and then promptly die because I would have had to run through a fight to cover him. I asked him several times to not go so far away and he ignored me each time. SO after the 6th time of him dieing, he started calling me all sorts of names. I tried to be polite and asked him again to not go so far ahead. Then he raged all over. I was ignoring him until he said "We'd be better if you weren't here at all." So, I said fine. "Ok then. Do what you do, and I won't bother you anymore." And I stopped healing or protting him. The other warrior whispered me laughing and said to ignore him, he'd take all the prots I had. We did finish, and nobody died during the mission except for the tool.

Second was doing a zmission with my Ele. I had a fire build loaded when I was grabbed by a group. Pinged my build and asked several times if they preferred an earth build. The warrior, who was leading the team, said it was fine and we rushed out. After the first fight, he did nothing but complain that I brought Aoes that would break aggro. He then cried the entire time about not only my build, but everyone else's as well. Funny thing is, we all pinged builds. Several times. Oh, and we walked through the mission like it was nothing.
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Old Jan 19, 2010, 02:15 AM // 02:15   #69
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you/party got trolled.
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Old Jan 19, 2010, 04:23 AM // 04:23   #70
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Originally Posted by TheRemedy View Post
What do you tell people irl who see 3 pages of character names scribbled down on your desk? Do you have a life outside of GW? I temporary write stuff down, but seriously a permanent list? Am I the only person playing for fun anymore?
Notepad is ftw man. Digital > hand written (CTRL + F) And a permanent list is necessary seeing how many idiots fail on Escort multiple times in a row because the tards use Ether Nightmare on a ball of 13 Mindblades and die. Then after telling them what to do, they die again next run and leave without paying our cons. and thats just 1 of them. A big list of E/Mo and EoE failers too. Most terras are fine, just the A/Me and vale's that suck because those builds have close to 0 hard to get PvE skills.
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Old Jan 19, 2010, 06:50 AM // 06:50   #71
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My experience with PUGs has overall been very positive, although I acknowledge others' difficult scenarios.

There are many good players online (of which I am not necessarily one), but there are few good teams (without effort or communication). This I believe stems from unfamiliarity, selfishness or a lack of team coordination/execution. However with strong leadership, PUG teams can be successful. I have fortunately been able to achieve 99% success rate on Zaishen challenges over the last six months (exclusively HM), which is far greater than what I can hope to achieve within my own guild. Playing with strangers tends to engender a degree of vigilance amongst teammates, whilst complacency and dynamics amongst friends may preclude closer inspection and optimisation of skillsets. Having had my proudest moments amongst PUG players has therefore been, perhaps surprisingly, the reality.

Running these PUG teams within 4hr of release of daily Zaishen challenges probably contributes, importantly, in that I am playing amongst similarly motivated and dedicated players (I play at 0300-0600am local time). Because many of these PUGs are elite PvE players, I have the opportunity to learn different techniques and tactical approaches. Whilst I still have much to learn, the emphasis upon leadership and communication cannot be underestimated.

When our team fails, we accept this as a team. Occasionally there may have been an individual who was responsible, but by playing together as a coordinated team, we all share the responsibility.

I look forward to further challenges in PUG gameplay!
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Old Jan 19, 2010, 06:50 AM // 06:50   #72
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My experience with PUGs has overall been very positive, although I acknowledge others' difficult scenarios.

There are many good players online (of which I am not necessarily one), but there are few good teams (without effort or communication). This I believe stems from unfamiliarity, selfishness or a lack of team coordination/execution. However with strong leadership, PUG teams can be successful. I have fortunately been able to achieve 99% success rate on Zaishen challenges over the last six months (exclusively HM), which is far greater than what I can hope to achieve within my own guild. Playing with strangers tends to engender a degree of vigilance amongst teammates, whilst complacency and dynamics amongst friends may preclude closer inspection and optimisation of skillsets. Having had my proudest moments amongst PUG players has therefore been, perhaps surprisingly, the reality.

Running these PUG teams within 4hr of release of daily Zaishen challenges probably contributes, importantly, in that I am playing amongst similarly motivated and dedicated players (I play at 0300-0600am local time). Because many of these PUGs are elite PvE players, I have the opportunity to learn different techniques and tactical approaches. Whilst I still have much to learn, the emphasis upon leadership and communication cannot be underestimated.

When our team fails, we accept this as a team. Occasionally there may have been an individual who was responsible, but by playing together as a coordinated team, we all share the responsibility.

I look forward to further challenges in PUG gameplay!
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Old Jan 19, 2010, 10:28 AM // 10:28   #73
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Originally Posted by Risus View Post
Armor is no judgement of skill. I do FoWSC and consistantly see warriors with FoW armor, chaos gloves, torm shield and obby edge that are idiots and can't even spike a ball and then blame me, the MT, when they can't spike within 5 secs of the other guy and the ball scatters.
What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are you talking about really, that entire post makes no sense whatsoever.
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Old Jan 19, 2010, 11:38 AM // 11:38   #74
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Quote:
Originally Posted by Risus View Post
Dayway actually isn't very fail for PUGs now for me anymore because I have a blacklist almost 3 pages long now. I know the good PUGs. And the Chests do give you trash most of the time, but its still fast money with a good group (45 min run = 4 runs in 3 hours, each success costs 2k, chest gives guranteed ecto 6.5k, you most probably will get 1-3 ecto on the way there, 6.5-19.5k, so lets say 3 ecto per run, 2 from drops 1 from chest 19.5k-2k = 17.5k profit per run guranteed, 4x17.5k = 70k, divide by 3, about 23k/hour. remember, this is the bare minimum). oh and mods on golds give a good bit. and the chances of a BIG drop means it is currently the fastest way to make money by actually playing the game.
Actually Vale team ecto drop rate suck QQ
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Old Jan 19, 2010, 02:45 PM // 14:45   #75
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Quote:
Originally Posted by Saph View Post
I have a love/hate relationship with pugs. Sometimes I come across an awesome group of people and we completely blow through a mission without a hitch. Other times I end up with people who don't even know the main attribute of their profession. -_-
Same here.
It can work out either way. lol.

I pugged for the first time in ages the other day. Great team who knew what they were doing and we breezed through a mission fast.
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Old Jan 22, 2010, 08:41 PM // 20:41   #76
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I remember pugging in early prophecies. I was in the Fire Island area and I had finished capturing Ward Against Harm. I was so excited and joined a group as a water ele. Those Mursaat Jades/Armors had no chance against my blurred vision, snare hexes and ward. It was good times! Too bad it's all about h/h or soloing nowadays. I liked PUGing back when I was a newbie. Now, I just hate dealing with them..
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